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Ludi Megalenses Certamen Historicum Rules
During Ludi Megalenses there will be a Certamen Historicum consisting of two questions for each of the seven days of the ludi. Individual questions will be worth from one to three points. The citizen with the highest number of point at the end of the contest will be declared winner.
All of the questions and answers will
be published on the web site of Aediles and on NR mailing list. The main themes
of this contest will be from Roman history, especially the history of these Ludi,
the Cult of the Magna Mater, and the Punic Wars.
Every Nova Roma citizen is welcome in this cultural contest, including
provisional citizens.
The contest shall run from April 4th to April 10th. Each day, between 1600 and 2400 Rome time, the questions will be published and you have 24 hours to answer them. The correct answers will be published the following day and the winner will be announced, along with the final rankings, on April 11th.
Only answers sent to:
icehunter@earthlink.net
will be counted. Answers posted to a list or sent to another e-mail address
will be invalid....
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Ludi Megalenses Certamen Latinum Rules
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Ludi Megalenses Circenses Rules
Ludi Megalenses Cultural Award Rules
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Ludi Megalenses Munera Gladiatoria and Venationes Rules
3.1. The players will complete the
application form for
Munera Gladiatoria and
Venationes with his complete nova roman name
and his e-mail adress. Novi Romani ! Complete
( click to image ) the application form for : MUNERA GLADIATORIA
Novi Romani ! Vote ( click to image ) for your preferate gladiators and / or
animals : MUNERA GLADIATORIA
_____________________________________________ Ludi Megalenses Face on Roman Body Contest
3.2. The player will have to check in the application form the tactics, that he will choose among these three:
1) "Defensive" tactics. It adds one point, but the gladiator or animal has 40 %
of probabilities of surviving in case of defeat, because the public does not
like these tactics.
2) "Yourself" tactics. It neither adds nor take points. 50 % of probabilities of
which the public asks for the death in case of defeat.
3) "Total attack" tactics. It reduced one point, but the gladiator or animal has
65 % of probabilities of surviving in case of defeat, because the public likes
these tactics.
The tactics 1 is troublesome for the public, the 2 is normal and the 3 is
flattering for the public. The tactics of every player are secret and only the
aedilis and the player must know it. The aedilis and the player will not
publicize it before or after the combats.
3.4. The player will have to write in
the application form a short description ( about trainings, abilities, skills
and others, to impresse the peoples ) of his gladiators and animals. His
description will be voted by the peoples and that will increase or decrease his"
popularity". In the fight time the number of votes add one point to the
gladiator or animal who have more votes.
3.5. The fitting will be always according to the order of arrival of the
messages to the aedilis (first vs second, etc ..).
4. Classifications
The maximum accepted participants are 32. The Munera Gladiatoria
and Venationes are separated. In the morning the Venationes and Munera
Gladiatoria in
the evening. But their rules and calculations are the same. The fights will be
pairs and the eliminating will be constant up to the great final in each
section, Venationes and Munera Gladiatoria.
5. Calculations of the Munera Gladiatoria and Venationes.
5.1. A 1-10 dice is roll for every gladiator or animal. The result is the number
of combat (CN). Then points are added or reduced on the CN according to the
chosen tactics.
5.2. The CN is modified according to the type of opponent gladiator or animal:
Retiarius versus: Retiarius (0); Thraex (-2); Murmillo (-1); Dimachaerus (+2);
Homoplachus (+1); Secutor (0); leopard (+1); lion (+1); tiger (-1); bear (-2);
wild boar (-1)
Thraex versus: Retiarius (+2); Thraex (0); Murmillo (0); Dimachaerus (+1);
Homoplachus (-1); Secutor (-2); leopard (+1); lion (+1); tiger (-2); bear (-1);
wild boar (-1)
Murmillo versus: Retiarius (+1); Thraex (0); Murmillo (0); Dimachaerus (-2);
Homoplacus (+2); Secutor (-1); leopard (+1); lion (0); tiger (0); bear (-1);
wild boar (+1)
Dimachaerus versus: Retiarius (-2); Thraex (-1); Murmillo (+2); Dimachaerus (0);
Homoplacus (0); Secutor (+1); leopard (-1); lion (-2); tiger (0); bear (0); wild
boar (+1)
Homoplachus versus: Retiarius (-1); Thraex (+1); Murmillo (-2); Dimachaerus (0);
Homoplachus (0); Secutor (+2); leopard (-1); lion (+1); tiger (-1); bear (+1);
wild boar (0)
Secutor versus: Retiarius (0); Thraex (+2); Murmillo (+1); Dimachaerus (-1);
Homoplachus (-2); Secutor (0); leopard (-2); lion (-1); tiger (+1); bear (+2);
wild boar (-1)
Lion vs: Retiarius (-1); Thraex (-1); Murmillo (0); Dimachaerus (+2);
Homoplachus (-1); Secutor (+1); leopard (+1); lion (0); tiger (-2); bear (-1);
wild boar (+2)
Leopard vs: Retiarius (-1); Thraex (-1); Murmillo (-1); Dimachaerus (+1);
Homoplachus (+1); Secutor (+2); leopard (0); lion (-1); tiger (-2); bear (+1);
wild boar (+2)
Wild Boar: Retiarius (+1); Thraex (+1); Murmillo (-1); Dimachaerus (-1);
Homoplachus (0); Secutor (+1); leopard (-2); lion (-2); tiger (+2); bear (-2);
wild boar (0)
Bear: Retiarius (+2); Thraex (+1); Murmillo (+1); Dimachaerus (0); Homoplachus
(-1); Secutor (-2); leopard (-1); lion (-2); tiger (+1); bear (0); wild boar
(+2)
Tiger: Retiarius (+1); Thraex (+2); Murmillo (0); Dimachaerus (0); Homoplachus
(+1); Secutor (-1); leopard (+2); lion (+2); tiger (0); bear (-1); wild boar
(-2)
Rhinoceros: The nice rhinoceros does not imply calculations. It does a roll
1-100. If it is 1-40 the rival escapes hardly to its onslaught, therefore the
rival doesnīt die. If it is 41 to 60 its rival wins incredibly and the gladiator
receives the victory. If it is 61 to 100 its rival dies gored and squashed.
5.3. The gladiator or animal whose CN modified by the type of his opponent is
the highest is the winner of the combat. If there is a tie then nobody wins the
combat.
5.4. The spectators of the amphitheatre choose the destiny of the loser: A 1-100
dice is rolled. If the defeated one has chosen tactics 1, he has 40 % of
probabilities of surviving (1-40). If his tactics was the 2, he has 50 % (1-50).
If his tactics was the 3 he has 65 % (1-65). His level of "popularity" is
important here, too.
6. Winners
The animal and gladiator winners will receive the plaudit of all Nova Roma.
Their names and that of his/her owner will remain recorded in the collective
memory of our city and in the web page of the Ludi.
AND VENATIONES

AND
VENATIONES

An example is here : Face on Roman Body. I quaranty serious images without trivials. The resulted images aren't the Nova Roma property.